Skip to content

Effects

Effects let you create dynamic, animated lighting sequences that play over your Fixtures. You can build virtually any Effect you can think of with Blackout's Advanced Effects Engine—from simple chases to complex, layered animations.

WARNING

Blackout does not allow Effects over Bluetooth as Bluetooth is significantly slower of a protocol than Art-Net or sACN.

INFO

Blackout generates real-time Effects for your lights. Depending on what mode they are in, this can cause unexpected results if you are not fully aware of how the profile works. For best results, avoid putting your lights in any "gel, effect, or ultimate modes."

Creating an Effect

NOTE

The order in which you select your fixtures is important as that will be the order in which the Effect is played.

Record Effect

To create an Effect:

  1. Select your Fixtures or a Group in the order you want the Effect to play
  2. Press Record on the command keypad
  3. Navigate to the Effects tab
  4. Name and Number your Effect
  5. Tap Save

Groups and Effects

If you select a single Group and record an Effect, the Effect will reference the Group directly. This means you can easily modify the Group later, and the Effect will update accordingly.

This is not the case if you select multiple Groups or individual Fixtures.

Playing an Effect

Play the Effect using the Play, Pause, or Stop buttons on the Effect in the Sidebar or in Effects Expanded.

Effect Sidebar

Managing Effects

You can rename, clone, or delete a Effect by tapping on the three-dots (more_vert) on the Effect in the Sidebar.

Effect Edit Options

Effects Expanded

Double-tap the Effects tab or swipe it right to open Effects Expanded.

Effects Expanded Screen

In this view, you can see:

  • The Fixtures the Effect will play over
  • All of the steps that make up the Effect (steps play in order)
  • Effect settings and timing controls

Effect Steps

  • Step - The Effect Step number. Effects play in step order

  • Time - How long it takes to reach the Level and Light Setting for this step

  • Dwell - How long to stay at that Level and Light Setting before moving to the next step

    WARNING

    An Effect Step cannot have a total step time (Time + Dwell) = 0. You must set a value ≥ .1 in either the Time field or Dwell field for the Effect Step to trigger properly.

  • Level - Quick way to set the intensity level for this step. Tap the dropdown to select from:

    Effect Step Level Dropdown
    • Background - Adheres to whatever the Fixtures are currently doing without the Effect playing. This is particularly useful when you want to change the Effect on the fly. If you set an Effect to go from Background to 100%, it will play from 0-100% in Look 1 (where fixtures are at 0), but from 50-100% in Look 2 (where fixtures are at 50%).
    • Tracked - Uses the value from the previous step
    • Value - Set a specific intensity value
    • Relative Value - Adjust intensity relative to the current value
  • Light Setting - Adjust other parameters of the Fixture(s) in this step. Tap the swatch to bring up available Fixture parameters.

  • (more_vert) - Duplicate or Delete an Effect Step

Configuring Light Setting Parameters

Effects Light Setting

On the left are the available parameters by category. When unselected, the step ignores those parameters. Tap them to make them active—they'll appear on the right side. Every parameter starts as Use background value until you adjust it.

You can easily recall a Favorite by tapping the Select from favorites button in the top right corner. Once you're done, tap Save in the top right.

INFO

The same "Background" concept that applies to Level also works for parameters in Light Setting—they can reference whatever the Fixtures are currently doing.

Effect Settings

Effect Settings
  • Total Time - Total time the Effect takes for a light to move through all steps. Adjust this to globally speed up or slow down the Effect
  • Duration - Can be set to a time-based duration or a count-based duration
  • Grouping - Quickly adjust your Effect to play across symmetrical groups of your Fixtures. These groups would be the same as if you recorded a selection with Interleave using Offset
  • Trail - The time between one Fixture ending its last step and the next Fixture starting. Even distributes the selection among the total time, while Solo waits until one Fixture ends completely before the next starts
  • Forward - Effect plays forward, in the order of your selection
  • Reverse - Effect plays backward, or in reverse order of your selection
  • Bounce - Effect plays forward then backward once it hits the last Fixture in your selection
  • Random Group - Effect randomizes the grouping to give you a more natural effect
  • Random Rate - Effect randomizes the Total Time to be anywhere from 1% to 500% of the current speed. Sliders appear when this option is selected

Effect Presets

Effect Presets

Effects take time to adjust and perfect. If you want to reuse an Effect on another set of lights, you can save an Effect Preset:

  1. Tap the Presets button in the top right
  2. Press Save current as Preset
  3. Name your preset
  4. To load an Effect Preset, tap on an existing preset

Recording an Effect in a Look

Once you're happy with your Effect, record it into a Look:

  1. Play the Effect first
  2. Record your Look as normal

Adding or Removing an Effect from a Look

Add or Remove Effect from Look

To add or remove an Effect from a Look:

  1. Go to that Look
  2. Stop playing the Effect using the Stop button or start playing the Effects you want added
  3. Press Update to update the Look making sure to have Include Effects selected

Managing Effects

Manage Effects

To rename, clone, or delete an Effect, tap the three-dots (more_vert) to the right of the Effect in the Sidebar or in Effects Expanded.

More Help

For advanced Effect workflows, techniques, and in-depth tutorials, visit the Blackout Help Center or check out the Effects playlist on YouTube.